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About Discworld Mud Music

Looking to share your musical talent or like to build your interest with people? "Refer musicians" club may be what you're looking for.

Sections

  1. Reference
  2. Introduction
  3. Advancing
  4. Learning and Teaching yourself
  5. Commands
  6. TMs
  7. Useful Aliases

1. Reference

Possible instrument syntaxes


  • Play <object>
  • Perform solo on <object>
  • Serenade <living> on <object>
  • Tune <object>
  • Strum <object>
10gp per command

Custom plays - harder
  • play <string> on <object>

  • serenade <living> with <string> on <object>
  • With primers and music sheets


    • play music on<object> from <object>

    Extra reading:

    2. Introduction

    Musical instruments is enjoyed by many players on the Discworld Mud game and there are diverse in variety to also build some background to role players. It also puts more use in some of the craft skills branch, naming crafts.music.*

    The bonus skills within crafts.music is determined by:

    Dexterity: 1, Intelligence: 4

    The four main skills used is:

    • crafts.music.instruments.wind
    • crafts.music.instruments.stringed
    • crafts.music.instruments.percussion
    • crafts.music.instruments.keyboard
    Though there's only a couple keyboard type instruments, at least one is mobile instrument though its the least popular as well as cr.mu.in.vocal and cr.mu.theory so far, is only used in one remote place.

    When playing an instrument, how well and successful you use it is dependant on two factors, your corresponding bonus skill and the difficulty of the instrument. So for example, I play an easy wind instrument, a wooden recorder with a wind bonus of 300, I will perform very well. If I play a wooden recorder at level 0, 0 wind bonus, I will perform extremely bad as expected.
    More info on skills in the Skills page and on the individual instruments research pages.
    You can increase your bonuses with bless or stat boost items such as flat caps

    If you're unsure what family a particular instrument belongs to appraise <instrument> will tell you.

    How well you play can be figured by the messages you get back after doing any of the commands.
    More info on such messages is in the Playlist - Common and Playlist - Unique pages.

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    3. Advancing (for the first time)

    If this is your first time advancing the crafts skills (level 0) and have limited amount of xp (experience points) to spend to advance the levels you desire, I suggest you decide which skill (wind, stringed, percussion, keyboard) you wish to initially specialise in, as normally you may want to stick to the same skill until you're satisfactory of your own performance in a variety of the instruments currently available in that family.
    What I'm suggesting is check out the lists of instruments available you can use, as a beginner then the later more difficult ones, unless you're wanting to play a specific instrument.

    To be able to advance any of the crafts.music.instruments.* skill, you must have level 15 cra.mus.instruments, to get there from level 0 crafts, first reach level 5 crafts. Then reach level 10 crafts.music.

    From level 0 crafts when you type skills cr and cost cr you'll have to:

    1. advance crafts by 5 (resulting in level 5 crafts)
    2. advance crafts.music by 5
    3. advance crafts.music.instrument by 5
    Normally the guild max stop heres or at level 10, otherwise learning a bit more by yourself, from a teacher or improve by diligent practise (TMs) is the only way to go from here.

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    4. Learning and Teaching yourself

    At the start some guilds may only allow you to advance crafts up to level 5 in the guilds, some to level 10 and so on. Normally if you're at this limit and still haven't reached the individual skill you want to reach you'll have two options to advance it further, teach yourself or learn from another with a greater effective teaching bonus.
    Tip: learning one level at a time is found to be cheaper than learning many as the same time for this circumstance when teaching yourself.

    syntax teach
    Forms of syntax available for the command 'teach':

    • teach me <skill|n levels of skill|command> from <living>
    • teach <skill|n levels of skill|command> to me
    • teach <skill|n levels of skill|command> to
    • teach bonus <skill>

    Teach yourself - expensive but convenient

    This is convenient as in not needing to find players to learn from, however is more expensive in spending xp than you could from learning from a teacher.

    • teach me <skill> from me
    • learn from me
    Examples:
    • "teach me cr.mu.in from me"
    • "teach me 1 level of cr.mu.in from me"
    • "teach me 5 levels of cr.mu.in from me"
    • "learn from me"

    Learn from a teacher - cheaper but must first find a teacher

    This is definitely cheaper than teaching yourself, this saves xp which is worth it if you have raked in a good amount to advance several levels.
    Tip: Learning from a teacher with a higher Effective Teaching Bonus will be able to teach you with less xp expense (ETB is determined by the average of the teacher's skill bonus they're teaching you and their corresponding other.teach.* skill)

    • teach me <skill> from <teacher>
    • learn from <teacher>
    Examples:
    • "teach me cr.mu.in from <teacher>"
    • "teach me 1 level of cr.mu.in from <teacher>
    • "teach me 5 levels of cr.mu.in from <teacher>
    • "learn from <teacher>"
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    5. Commands

    Each command will use up 15 guild points from the crafts guild points available to you, so its recommended to have some crafts.points if you're planning to frequently use musical instruments.

    syntax play

    • play <object>
    • play <string> on <object>

    syntax perform

    • perform solo on <object>

    syntax serenade

    • serenade <living> on <object>
    • serenade <living> with <string> on <object>

    Certain instruments requires tuning after logging in

    syntax tune
    • tune <object>

    Most stringed instruments allows you to strum

    syntax strum
    • strum <object>

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    6. TMs

    More information about TMs from help taskmaster:

    taskmaster                 Discworld concepts help                 taskmaster

    Name      the taskmaster system - The system to improve skills by practice.

    Description
         There are a variety of ways to gain expertise in skills. You could
         spend time and effort in learning from another person. You could
         undertake a quest and be given an experience reward for completing it
         successfully which you can then spend at your guild in exchange for
         skill levels. There are other means too, of course, but the most
         general and wide-spread method is via the taskmaster.

         The taskmaster system is just a simple, generic procedure for
         improving a skill by practising it, that is, by attempting a task that
         requires some level of ability in the skill. Each task requires a
         certain amount of skill at which you begin to start succeeding if you
         attempt it; there is another, higher threshold, beyond which you will
         always succeed because you have mastered that particular task.
         Between these two thresholds, you could attempt the task but fail, or
         you could attempt the task and succeed, or you could attempt the task,
         learn something in the attempt and gain a level and succeed.

    Examples
         * Sneaking along a street could improve in covert.stealth.outside.
         * Fighting with a sword could improve in fighting.melee.sword.
         * Using religious artifacts could improve in faith.items.rods.
         * Flying with your broomstick could improve in magic.items.held.broom.
         * Casting a fire spell could improve in magic.methods.elemental.fire.
         * Climbing a tree could improve in other.movement.climbing.tree.

    See also experience, guilds, quests, learn, skills, teach.

    TMs are seen very frequently from playing instruments, particularly between level 0 to level 100 area. It must be mentioned that players still receives TMs occasionally at over level 300 (with some patience and persevering of diligent practise). If you're not interested in fast tracking from level 0 to level 300 with experience points then TMs are your next best friend.

    TMs are still elusive though, but the general rule is stick to the same instrument if it seems to be giving you a lot of TMs, then move onto a more difficult instrument that you play quite terrible on. Carrying an instrument to train with can be tedious or hindering your normal game play because of its weight. I suggest to check briefly at the Weights page for light instruments if that issue applies to you.

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    7. Useful Aliases

    This section I've added to help give more awareness of applying useful if functions and condensing long strings of commands into a touch of a few keys. Also it may improve your own current aliases you have set up, however these may not suit everyone's own preference or cater to one's needs, but hopefully give you ideas.

    To start with, reading and practising from the "help alias" is useful

    From this some basic aliases for play, perform and serenade can be applicable to any instrument you play. For example:

    • "tune $arg1:instrument 1$"
    • "play $arg1:instrument 1$"
    • "perform solo on $arg1:instrument 1$"
    • "serenade $arg1:living thing -1$ on $arg2:instrument 1$" (cannot work with custom serenades)
    • "play music on $arg1:instrument 1 from book 1$" (for primers)
    Note: "living thing -1" could be replaced with one of your pets if you have one around with you. For example a small white mouse or insect on your should can be included.

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